Zack Fair Illustrates That Magic's Universes Beyond Can Tell Emotional Stories.
A core part of the allure of the Final Fantasy Universes Beyond collection for *Magic: The Gathering* lies in the manner numerous cards tell iconic narratives. Take for instance Tidus, Blitzball Star, which offers a glimpse of the hero at the outset of *Final Fantasy 10*: a renowned Blitzball pro whose signature move is a specialized shot that knocks a defender out of the way. The abilities mirror this with subtlety. Such narrative is prevalent in the complete Final Fantasy offering, and not all fun and games. Some act as somber reminders of tragedies fans still mull over to this day.
"Moving tales are a central component of the Final Fantasy franchise," wrote a senior designer for the set. "They created some overarching principles, but finally, it was primarily on a case-by-case basis."
While the Zack Fair card is not a competitive powerhouse, it is one of the collection's most clever instances of narrative design by way of mechanics. It skillfully reflects one of *Final Fantasy 7*'s most important dramatic moments with great effect, all while utilizing some of the product's core gameplay elements. And even if it avoids revealing anything, those who know the story will instantly understand the meaning within it.
The Mechanics: Story Through Gameplay
For one mana of white (the color of heroes) in this set, Zack Fair enters with a base stat line of 0/1 but comes into play with a +1/+1 marker. For the cost of one colorless mana, you can destroy the card to bestow another ally you control indestructible and transfer all of Zack’s counters, plus an gear, onto that chosen creature.
This design portrays a scene FF fans are very remember, a moment that has been retold multiple times — in the classic *FF7*, *Crisis Core*, and even new iterations in *FF7 Remake*. Yet it hits powerfully here, expressed completely through gameplay mechanics. Zack sacrifices himself to save Cloud, who then picks up the Buster Sword as his own.
The Context of the Moment
Some necessary backstory, and here is your *FF7* spoiler alert: Prior to the primary events of the game, Zack and Cloud are severely injured after a clash with Sephiroth. Following years of testing, the duo get away. Throughout this period, Cloud is delirious, but Zack vows to take care of his companion. They eventually make it the outskirts outside Midgar before Zack is fatally wounded by troops. Abandoned, Cloud in that moment claims Zack’s Buster Sword and adopts the role of a first-class SOLDIER, which leads right into the start of *FF7*.
Simulating the Moment on the Battlefield
On the tabletop, the abilities effectively let you recreate this entire sequence. The Buster Sword is featured as a top-tier piece of armament in the collection that costs three mana and grants the equipped creature +3/+2. Thus, with an investment of six mana, you can transform Zack into a solid 4/6 while the Buster Sword attached.
The Cloud, Midgar Mercenary also has clear combo potential with the Buster Sword, letting you to search your deck for an artifact card. When used in tandem, these pieces play out as follows: You summon Zack, and he receives the +1/+1 counter. Then you summon Cloud to pull the Buster Sword out of your deck. Then you cast and attach it to Zack.
Owing to the way Zack’s sacrifice ability is structured, you can technically use it when blocking, meaning you can “intercept” an assault and trigger it to prevent the attack altogether. Therefore, you can do this at a key moment, moving the +1/+1 counter *and* the Buster Sword to Cloud. He subsequently becomes a powerful 6/4 that, whenever he does damage a player, lets you draw two cards and cast two cards without paying their mana cost. This is precisely the kind of moment referred to when discussing “emotional resonance” — not spoiling the scene, but letting the gameplay evoke the memory.
Extending Past the Central Interaction
And the thematic here is incredibly rich, and it extends beyond just this combo. The Jenova, Ancient Calamity appears in the set as a creature that, at the start of combat, places a number of +1/+1 counters on a target creature, which then becomes a Mutant. This in a way suggests that Zack’s starting +1/+1 token is, symbolically, the SOLDIER treatment he underwent, which included modification with Jenova cells. It's a small reference, but one that cleverly connects the whole SOLDIER program to the +1/+1 counter mechanic in the set.
The card does not depict his death, or Cloud’s confusion, or the stormy bluff where it concludes. It isn't necessary. *Magic* allows you to recreate the moment yourself. You choose the sacrifice. You pass the sword on. And for a short instant, while engaged in a trading card game, you remember why *Final Fantasy 7* is still the most impactful game in the series ever made.